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|
-- Programmed by Jedidiah Barber
-- Licensed under the Sunset license v1.0
-- See license.txt for further details
with
Ada.Unchecked_Deallocation,
System.Address_To_Access_Conversions,
System.Storage_Elements;
package body Kompsos.Collector is
-------------------------
-- Memory Management --
-------------------------
procedure Free is new Ada.Unchecked_Deallocation (World, World_Access);
procedure Finalize
(This : in out Managed_Map) is
begin
for Datum of This.Actual loop
if Datum.Kind = Conjunct_Data then
Free (Datum.Con_Part);
end if;
end loop;
end Finalize;
----------------------
-- Progress State --
----------------------
Cache_Memo : Cache_Maps.Map := Cache_Maps.Empty_Map;
Bookkeep : Managed_Map := (Ada.Finalization.Controlled with Actual => Eval_Maps.Empty_Map);
Book : Eval_Maps.Map renames Bookkeep.Actual;
Next_Index : Long_Positive := 1;
Next_State : State;
State_Valid : Boolean := False;
Exhausted : Boolean := False;
------------------------
-- Internal Helpers --
------------------------
-- Map Keys --
package World_Convert is new System.Address_To_Access_Conversions (World_Component);
function "<"
(Left, Right : in World_Component_Access)
return Boolean
is
use System.Storage_Elements;
begin
return
To_Integer (World_Convert.To_Address (World_Convert.Object_Pointer (Left))) <
To_Integer (World_Convert.To_Address (World_Convert.Object_Pointer (Right)));
end "<";
-- Unification --
function Fully_Contains
(This : in State;
Item : in Term'Class)
return Boolean is
begin
case Item.Kind is
when Null_Term | Atom_Term =>
return True;
when Var_Term =>
return This.Ident.Contains (Item.Var.Ident);
when Pair_Term =>
return Fully_Contains (This, Item.Left) and then Fully_Contains (This, Item.Right);
end case;
end Fully_Contains;
function Walk
(This : in State;
Item : in Term'Class)
return Term'Class is
begin
if Item.Kind = Var_Term and then
This.Subst.Contains (This.Ident.Element (Item.Var.Ident))
then
return Walk (This, This.Subst.Constant_Reference (This.Ident.Element (Item.Var.Ident)));
else
return Item;
end if;
end Walk;
function Do_Unify
(Potential : in State;
Left, Right : in Term'Class;
Extended : out State)
return Boolean
is
Real_Left : Term'Class := Left;
Real_Right : Term'Class := Right;
begin
-- Check for Variable validity with respect to State
if not Fully_Contains (Potential, Real_Left) or
not Fully_Contains (Potential, Real_Right)
then
return False;
end if;
-- Resolve Variable substitution
if Left.Kind = Var_Term then
Real_Left := Walk (Potential, Real_Left);
end if;
if Right.Kind = Var_Term then
Real_Right := Walk (Potential, Real_Right);
end if;
-- Unify equal Variable/Atom/Null Terms
if (Real_Left.Kind = Var_Term and then
Real_Right.Kind = Var_Term and then
Real_Left = Real_Right) or else
(Real_Left.Kind = Atom_Term and then
Real_Right.Kind = Atom_Term and then
Real_Left = Real_Right) or else
(Real_Left.Kind = Null_Term and Real_Right.Kind = Null_Term)
then
Extended := Potential;
return True;
end if;
-- Unify Variable and other Terms by introducing a new substitution
if Real_Left.Kind = Var_Term then
Extended := Potential;
Extended.Subst.Insert (Extended.Ident.Element (Real_Left.Var.Ident), Term (Real_Right));
return True;
end if;
if Real_Right.Kind = Var_Term then
Extended := Potential;
Extended.Subst.Insert (Extended.Ident.Element (Real_Right.Var.Ident), Term (Real_Left));
return True;
end if;
-- Unify Pair Terms by unifying each corresponding part
if Real_Left.Kind = Pair_Term and then Real_Right.Kind = Pair_Term then
declare
Middle : State;
begin
return Do_Unify (Potential, Real_Left.Left, Real_Right.Left, Middle) and then
Do_Unify (Middle, Real_Left.Right, Real_Right.Right, Extended);
end;
end if;
-- Not sure how things get here, but if all else fails
return False;
end Do_Unify;
-- Result Collection --
function Call_Lazy
(This : in World;
Data : in Lazy_Holders.Holder)
return World
is
Ref : constant Lazy_Holders.Constant_Reference_Type := Data.Constant_Reference;
begin
case Ref.Kind is
when Zero_Arg =>
return Ref.ZFunc (This);
when One_Arg =>
return Ref.OFunc (This, Ref.OInput);
when Many_Arg =>
return Ref.MFunc (This, Term_Array_Holders.Constant_Reference (Ref.MInput));
end case;
end Call_Lazy;
procedure Reset
(Ptr : in Constant_World_Access) is
begin
if Ptr = null or else Ptr.Actual = null then
return;
end if;
Cache_Memo.Exclude (Ptr.Actual);
case Ptr.Actual.Kind is
when Static_Node =>
return;
when Fresh_Node =>
Reset (Ptr.Actual.Frs_World'Unchecked_Access);
when Unify_Node =>
Book.Exclude (Ptr.Actual);
Reset (Ptr.Actual.Uni_World'Unchecked_Access);
when Disjunct_Node =>
Book.Exclude (Ptr.Actual);
Reset (Ptr.Actual.Dis_World1'Unchecked_Access);
Reset (Ptr.Actual.Dis_World2'Unchecked_Access);
when Conjunct_Node =>
if Book.Contains (Ptr.Actual) then
Reset (Constant_World_Access (Book.Element (Ptr.Actual).Con_Part));
Free (Book (Ptr.Actual).Con_Part);
Book.Delete (Ptr.Actual);
end if;
Reset (Ptr.Actual.Con_World'Unchecked_Access);
when Recurse_Node =>
Book.Exclude (Ptr.Actual);
Reset (Ptr.Actual.Rec_World'Unchecked_Access);
end case;
end Reset;
function Get_Next
(Ptr : in Constant_World_Access;
Index : in Long_Positive;
Result : out State)
return Boolean;
function Do_Get_Next
(Ptr : in World_Component_Access;
Index : in Long_Positive;
Result : out State)
return Boolean is
begin
case Ptr.Kind is
when Static_Node =>
if Index <= Ptr.Stc_States.Last_Index then
Result := Ptr.Stc_States (Index);
return True;
else
return False;
end if;
when Fresh_Node =>
if Get_Next (Ptr.Frs_World'Unchecked_Access, Index, Result) then
Result.LVars.Append (Ptr.Frs_Var.Name);
Result.Ident.Insert (Ptr.Frs_Var.Ident, Result.LVars.Last_Index);
return True;
else
return False;
end if;
when Unify_Node =>
if not Book.Contains (Ptr) then
Book.Insert (Ptr, (Kind => Unify_Data, others => <>));
end if;
while Get_Next
(Ptr.Uni_World'Unchecked_Access,
Index + Book.Element (Ptr).Uni_Offset,
Result)
loop
if Do_Unify (Result, Ptr.Uni_Term1, Ptr.Uni_Term2, Result) then
return True;
else
Book (Ptr).Uni_Offset := Book.Element (Ptr).Uni_Offset + 1;
end if;
end loop;
return False;
when Disjunct_Node =>
if not Book.Contains (Ptr) then
Book.Insert (Ptr, (Kind => Disjunct_Data, others => <>));
end if;
if Book.Element (Ptr).Dis_Gone1 then
if Book.Element (Ptr).Dis_Gone2 then
return False;
elsif Get_Next
(Ptr.Dis_World2'Unchecked_Access,
Book.Element (Ptr).Dis_Next2,
Result)
then
Book (Ptr).Dis_Next2 := Book.Element (Ptr).Dis_Next2 + 1;
return True;
else
Book (Ptr).Dis_Gone2 := True;
return False;
end if;
elsif Book.Element (Ptr).Dis_Gone2 then
if Get_Next
(Ptr.Dis_World1'Unchecked_Access,
Book.Element (Ptr).Dis_Next1,
Result)
then
Book (Ptr).Dis_Next1 := Book.Element (Ptr).Dis_Next1 + 1;
return True;
else
Book (Ptr).Dis_Gone1 := True;
return False;
end if;
elsif Book.Element (Ptr).Dis_Flag then
if Get_Next
(Ptr.Dis_World1'Unchecked_Access,
Book.Element (Ptr).Dis_Next1,
Result)
then
Book (Ptr).Dis_Next1 := Book.Element (Ptr).Dis_Next1 + 1;
Book (Ptr).Dis_Flag := not Book.Element (Ptr).Dis_Flag;
return True;
else
Book (Ptr).Dis_Gone1 := True;
if Get_Next
(Ptr.Dis_World2'Unchecked_Access,
Book.Element (Ptr).Dis_Next2,
Result)
then
Book (Ptr).Dis_Next2 := Book.Element (Ptr).Dis_Next2 + 1;
return True;
else
Book (Ptr).Dis_Gone2 := True;
return False;
end if;
end if;
else
if Get_Next
(Ptr.Dis_World2'Unchecked_Access,
Book.Element (Ptr).Dis_Next2,
Result)
then
Book (Ptr).Dis_Next2 := Book.Element (Ptr).Dis_Next2 + 1;
Book (Ptr).Dis_Flag := not Book.Element (Ptr).Dis_Flag;
return True;
else
Book (Ptr).Dis_Gone2 := True;
if Get_Next
(Ptr.Dis_World1'Unchecked_Access,
Book.Element (Ptr).Dis_Next1,
Result)
then
Book (Ptr).Dis_Next1 := Book.Element (Ptr).Dis_Next1 + 1;
return True;
else
Book (Ptr).Dis_Gone1 := True;
return False;
end if;
end if;
end if;
when Conjunct_Node =>
if not Book.Contains (Ptr) then
Book.Insert (Ptr, (Kind => Conjunct_Data, others => <>));
end if;
if Book (Ptr).Con_Gone then
return False;
end if;
while not Get_Next
(Constant_World_Access (Book.Element (Ptr).Con_Part),
Book.Element (Ptr).Con_Next,
Result)
loop
Reset (Constant_World_Access (Book.Element (Ptr).Con_Part));
Free (Book (Ptr).Con_Part);
if Get_Next
(Ptr.Con_World'Unchecked_Access,
Book.Element (Ptr).Con_From,
Result)
then
Book (Ptr).Con_Part :=
new World'(Call_Lazy (World (Static (Result)), Ptr.Con_Data));
Book (Ptr).Con_Next := 1;
Book (Ptr).Con_From := Book.Element (Ptr).Con_From + 1;
else
Book (Ptr).Con_Gone := True;
return False;
end if;
end loop;
Book (Ptr).Con_Next := Book.Element (Ptr).Con_Next + 1;
return True;
when Recurse_Node =>
if not Book.Contains (Ptr) then
Book.Insert (Ptr, (Kind => Recurse_Data, others => <>));
end if;
if Book (Ptr).Rec_Gone then
return False;
end if;
while not Get_Next
(Ptr.Rec_World'Unchecked_Access,
Book.Element (Ptr).Rec_Next,
Result)
loop
if Book.Element (Ptr).Rec_Next = 1 then
Book (Ptr).Rec_Gone := True;
return False;
else
Book (Ptr).Rec_Next := 1;
end if;
end loop;
Book (Ptr).Rec_Next := Book.Element (Ptr).Rec_Next + 1;
return True;
end case;
end Do_Get_Next;
function Cached
(Ptr : in World_Component_Access;
Index : in Long_Positive;
Result : out State)
return Boolean is
begin
if Cache_Memo.Contains (Ptr) and then Index <= Cache_Memo (Ptr).Last_Index then
Result := Cache_Memo (Ptr) (Index);
return True;
else
return False;
end if;
end Cached;
procedure Cache_This
(Ptr : in World_Component_Access;
Index : in Long_Positive;
Result : in State) is
begin
if Ptr.Counter > 1 and Ptr.Kind /= Static_Node then
if not Cache_Memo.Contains (Ptr) then
Cache_Memo.Insert (Ptr, State_Vectors.Empty_Vector);
end if;
pragma Assert (Index = Cache_Memo (Ptr).Last_Index + 1);
Cache_Memo (Ptr).Append (Result);
end if;
end Cache_This;
function Get_Next
(Ptr : in Constant_World_Access;
Index : in Long_Positive;
Result : out State)
return Boolean is
begin
if Ptr = null or else Ptr.Actual = null then
return False;
elsif Cached (Ptr.Actual, Index, Result) then
return True;
else
return Found : constant Boolean := Do_Get_Next (Ptr.Actual, Index, Result) do
if Found then
Cache_This (Ptr.Actual, Index, Result);
end if;
end return;
end if;
end Get_Next;
-----------------------
-- API Subprograms --
-----------------------
function Has_Next
return Boolean
is
Ptr : constant Constant_World_Access := Source'Access;
begin
if State_Valid then
return True;
elsif Exhausted then
return False;
else
State_Valid := Get_Next (Ptr, Next_Index, Next_State);
if not State_Valid then
Exhausted := True;
else
Next_Index := Next_Index + 1;
end if;
return State_Valid;
end if;
end Has_Next;
function Next
return State is
begin
if Has_Next then
State_Valid := False;
return Next_State;
else
raise State_Not_Found_Error;
end if;
end Next;
function Next
(Default : in State)
return State is
begin
if Has_Next then
State_Valid := False;
return Next_State;
else
return Default;
end if;
end Next;
procedure Reset
is
Ptr : constant Constant_World_Access := Source'Access;
begin
Reset (Ptr);
Next_Index := 1;
State_Valid := False;
Exhausted := False;
end Reset;
end Kompsos.Collector;
|