From 3eab055f80aeefc4db7564889a7c6fe172883422 Mon Sep 17 00:00:00 2001 From: Jedidiah Barber Date: Mon, 5 Feb 2024 17:15:56 +1300 Subject: Fl_Gl_Window bound --- src/c_fl_gl_window.cpp | 182 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 182 insertions(+) create mode 100644 src/c_fl_gl_window.cpp (limited to 'src/c_fl_gl_window.cpp') diff --git a/src/c_fl_gl_window.cpp b/src/c_fl_gl_window.cpp new file mode 100644 index 0000000..16af87d --- /dev/null +++ b/src/c_fl_gl_window.cpp @@ -0,0 +1,182 @@ + + +#include +#include "c_fl_gl_window.h" +#include "c_fl_type.h" + + + + +class My_Gl_Window : public Fl_Gl_Window { + public: + using Fl_Gl_Window::Fl_Gl_Window; + friend void gl_window_set_draw_hook(GLWINDOW n, void * d); + friend void fl_gl_window_draw(GLWINDOW n); + friend void gl_window_set_handle_hook(GLWINDOW n, void * h); + friend int fl_gl_window_handle(GLWINDOW n, int e); + protected: + void draw(); + void real_draw(); + int handle(int e); + int real_handle(int e); + d_hook_p draw_hook; + h_hook_p handle_hook; +}; + +void My_Gl_Window::draw() { + (*draw_hook)(this->user_data()); +} + +void My_Gl_Window::real_draw() { + Fl_Gl_Window::draw(); +} + +int My_Gl_Window::handle(int e) { + return (*handle_hook)(this->user_data(), e); +} + +int My_Gl_Window::real_handle(int e) { + return Fl_Gl_Window::handle(e); +} + +void gl_window_set_draw_hook(GLWINDOW n, void * d) { + reinterpret_cast(n)->draw_hook = reinterpret_cast(d); +} + +void fl_gl_window_draw(GLWINDOW n) { + reinterpret_cast(n)->real_draw(); +} + +void gl_window_set_handle_hook(GLWINDOW n, void * h) { + reinterpret_cast(n)->handle_hook = reinterpret_cast(h); +} + +int fl_gl_window_handle(GLWINDOW n, int e) { + return reinterpret_cast(n)->real_handle(e); +} + + + + +GLWINDOW new_fl_gl_window(int x, int y, int w, int h, char* label) { + My_Gl_Window *gw = new My_Gl_Window(x, y, w, h, label); + return gw; +} + +GLWINDOW new_fl_gl_window2(int w, int h, char* label) { + My_Gl_Window *gw = new My_Gl_Window(w, h, label); + return gw; +} + +void free_fl_gl_window(GLWINDOW w) { + delete reinterpret_cast(w); +} + + + + +void fl_gl_window_show(GLWINDOW w) { + reinterpret_cast(w)->show(); +} + +void fl_gl_window_hide(GLWINDOW w) { + reinterpret_cast(w)->hide(); +} + +void fl_gl_window_hide_overlay(GLWINDOW w) { + reinterpret_cast(w)->hide_overlay(); +} + +void fl_gl_window_flush(GLWINDOW w) { + reinterpret_cast(w)->flush(); +} + + + + +int fl_gl_window_pixel_h(GLWINDOW w) { + return reinterpret_cast(w)->pixel_h(); +} + +int fl_gl_window_pixel_w(GLWINDOW w) { + return reinterpret_cast(w)->pixel_w(); +} + +float fl_gl_window_pixels_per_unit(GLWINDOW w) { + return reinterpret_cast(w)->pixels_per_unit(); +} + + + + +int fl_gl_window_get_mode(GLWINDOW w) { + return reinterpret_cast(w)->mode(); +} + +void fl_gl_window_set_mode(GLWINDOW w, int a) { + reinterpret_cast(w)->mode(a); +} + +int fl_gl_window_static_can_do(int m) { + return Fl_Gl_Window::can_do(m); +} + +int fl_gl_window_can_do(GLWINDOW w) { + return reinterpret_cast(w)->can_do(); +} + +int fl_gl_window_can_do_overlay(GLWINDOW w) { + return reinterpret_cast(w)->can_do_overlay(); +} + + + + +void * fl_gl_window_get_context(GLWINDOW w) { + return reinterpret_cast(w)->context(); +} + +void fl_gl_window_set_context(GLWINDOW w, void * con, int des) { + reinterpret_cast(w)->context(con, des); +} + +char fl_gl_window_context_valid(GLWINDOW w) { + return reinterpret_cast(w)->context_valid(); +} + +void fl_gl_window_set_context_valid(GLWINDOW w, char v) { + reinterpret_cast(w)->context_valid(v); +} + +char fl_gl_window_valid(GLWINDOW w) { + return reinterpret_cast(w)->valid(); +} + +void fl_gl_window_set_valid(GLWINDOW w, char v) { + reinterpret_cast(w)->valid(v); +} + +void fl_gl_window_make_current(GLWINDOW w) { + reinterpret_cast(w)->make_current(); +} + +void fl_gl_window_make_overlay_current(GLWINDOW w) { + reinterpret_cast(w)->make_overlay_current(); +} + + + + +void fl_gl_window_ortho(GLWINDOW w) { + reinterpret_cast(w)->ortho(); +} + +void fl_gl_window_redraw_overlay(GLWINDOW w) { + reinterpret_cast(w)->redraw_overlay(); +} + +void fl_gl_window_swap_buffers(GLWINDOW w) { + reinterpret_cast(w)->swap_buffers(); +} + + -- cgit